Editor
Editor
Everything in ctrl32 is done from one installed application: you draw the screens, declare the tags, write the logic and download the result into the panel. The editor renders with the same code as the firmware, so the screen you design is — pixel for pixel — the screen the panel shows.
- Layout and how to work in it — the windows, the toolbar, TEST simulation and going ONLINE
- Tags — variables, types, deadband and where values come from
- Screens and widgets — everything that can be drawn, with every widget's properties
Tags